Minggu, 05 Agustus 2012

langkah mortal kombat shaolin monks part 3

Dead Pools
After you exit Goro's lair, Raiden will open the portal to the Dead Pools. There's nothing spectacular worth noting about the Dead Pools. The only complicated section involves skeletons, hooks, and a bunch of green muck.

To unlock the door, throw or launch the skeletons into the hooks. By completing the puzzle, you will be rewarded with the swing ability.
Netherrealm

With your newly acquired swing ability, you can now complete the swing portion found near the sealed door. Swing jump your way to the top and head to the Netherrealm portal. Scorpion will await you at the end of the level.
Scorpion - Boss Fight
You will need to soften up Scorpion to reveal his true self. The key here is to block first, and then counter. Block his attacks and then counterattack with a combination of strong attacks and launcher.

When Scorpion is down to half life, he will retreat to a safe location and call upon his flame abilities to do his dirty work; he'll cause fire to shoot up from the ground. At first glance, the position of the fire may seem like a random occurrence. But the fire trails are easy to deal with because a giveaway to their next location is represented by the yellow-red highlights found on the ground. Avoid these highlights by double jumping them.

Scorpion will periodically send out his signature spear to grab you. If you successfully avoid his spear attempts, his spear will momentarily be stuck in the ground. Here's your chance to grab his spear and pull him towards you. Press the black button to grab the spear and once he's on common ground, beat his sorry skinny-bone ass.
Scorpion's defeat will grant you the last piece of the trophy to unlock the sealed door to the Foundry.
The Foundry
At last, you've reached the end of your journey. As you prepare yourself for the final battle between you and Shang Tsung, brace yourself for a couple plot twists and shocking developments--they may change your perspective on the entire Mortal Kombat world.
Orochi Hellbeast
Perform a Mutality on the Demon Generals and attack the Hellbeast in Mutality mode with your strong attacks and use repeated jumping strong attacks to instantly defeat the Hellbeast.
A giant wooden door will block your access to the final bosses. To unlock the door, you must find an axe to break the two crystal structures standing in front of it. But first, you must complete a sequence of events to unlock the axe.

Shang Tsung - Boss Fight
Shang Tsung is actually a wimp. Just block his attacks and counterattack with strong attacks and repeated launchers. Don't lose too much life during your fight, though. You'll need to be in tip top condition to face the two other bosses, Kintaro and Shao Khan.

Kintaro - Boss Fight
Kintaro's fights a lot like Goro, but with the added abilty to trample you. He'll jump high in the air and, without warning, land on you. It's difficult to judge on the exact position on where he'll land. The only advice is to perform repeated long jumps once he starts his trample routine.
You want to conserve as much of your life for Shao Khan; thus you should attack Kintaro from a distance. Throw your projectile specials from afar and watch out for his fireballs. You may wait for his fireball to come out before you start shooting yours. This may sound like a slow and arduous procedure, but this will ensure that your health will be in top form when you face Shao Khan in the final battle. At times, Kintaro will stagger and temporarily be stunned. Here's your opportunity to get a couple of strong attacks before he recovers and counterattacks you.
Shao Khan - Final Boss Fight
Regular attacks have little or no effect on Shao Khan. You must rely on your projectile specials or throw the head found in the ring to inflict any sort of damage on Shao Khan. He has two stages of attacks.

1. He'll slowly stalk and ram you whenever he's close and if you jump, he'll perform a jumping attack. Although he won't guard any of your attacks, you can't rush him down and pummel him with your normal attacks. He will counter your combos with a meaty attack that will send you flying. The best strategy is to methodically shoot projectiles from a distance. Keep your distance from him by running around the ring, baiting his fireballs, and then counterattacking with your own projectiles.
2. When Shao Khan feels the need to inflict massive amounts of damage, he'll extend his hammer and wildly spin around the arena. You must avoid his hammer frenzy attacks by long jumping your way to safety; therefore you should save your meter for long jumps. When he's not in hammer spin mode, run around the perimeter of the ring. Avoid his fireballs and, every so often, throw a projectile at him. When he performs his hammer spin, use your long jumps and if run out of meter, double jump your way out of his path. Soon enough, he'll tire out and pause for a breather. This is your time to strike! Either pick up the head and throw it at him for big damage or if you're pressed for time, shoot your projectiles. It's unwise to physically attack him since he is quick to counterattack your moves.

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