Minggu, 05 Agustus 2012

langkah mortal kombat shaolin monks part 2

Soul Tombs

Now that you are able to wall climb, go back to the portal hub's first floor and find the structure in the picture. While climbing the tower, three or four flying ghost head will attempt to kamikaze you and knock you off. Don't worry about getting knocked off, though. When you do get knocked off, press Jump to regain your composure and descend towards the wall. Similar to previous levels, Soul Tomb does not pose much a challenge. Highlighted below are the most difficult scenarios in Soul Tomb.
Iron Gates
For one of the sections, there will be three giant iron gates blocking your path. To open the gates, you must time the release of the gate to fall on a nearby guard. The timing is tricky, so be patient and watch the guard's movements.
The actual procedure to open the gate involves a "Test Your Might" situation. An easy way to mash the buttons is to slide your thumb or finger across and back of button. Instead of pressing the button from the top, simply stroke the button from left to right.
Orochi Hellbeast
If you directly attack the Orochi Hellbeast, it'll surely put you in your place and knock the wind out of you. Its powerful attacks and guarding abilities will nullify your futile melee attacks. Instead of a direct onslaught, perform a Mutality on the surrounding enemies. The Mutality's added effect of increased power and strength will allow you to easily defeat the Hellbeast with strong attacks or projectiles.
Baraka - Boss Fight
Baraka will fight you in three modes: regular attacking Baraka, projectile throwing Baraka, and Baraka impaled by a sword. Upon your initial encounter with Baraka, perform a series of strong attacks with launchers. Don't bother using light attacks or lengthy aerial combos--he'll just air recover and counter your air attacks. Use the pattern of strong attack, launcher, and then jump cancel the launcher into a jumping strong attack.

Eventually he'll run to the background and throw projectiles at you. To avoid his projectiles, hide behind the sword pillar and execute your projectile at an angle to ensure a clear hit.
Baraka must be impaled by the two swords on the opposite ends of the room. There two opportunities to impale him:

  1. if both of your attacks simultaneously clash and,
  2. you relentlessly drain his life with sword attacks. It's recommended that you use the latter since it's a much easier approach. When you do get your chance to impale Baraka, it's crucial that you win the corresponding "Test Your Might" situation--he's only vulnerable for impalement if you win. To be victorious, impale both swords into Baraka.
After the fight, you must enter the nearby portal to the Wu-Shi Academy and attain the Wall Run Ability to climb the pillar. Remember when you had to open the running water gates in the academy? Take the portal and when you exit, climb to the upper levels of the Wu-Shi academy. At the end of the path, smash the boulder with your Fist of Ruin. Jump down and you'll see the wall run ability coin. To exit the area, wall run up to the top of the platform, and from there, run at an angle to the opposing wall.
After acquiring the wall run and wall jump abilities, go back to the Portal World and head towards the sealed door. Look for a section that has two walls and a gap. Use the wall jump ability to ping pong off the wall and head towards the top. Up above the structure, you'll find the portal to the Wasteland

Wasteland
Upon entering the Wasteland, immediately search for swords or other blade-type weapons. It will be an invaluable asset because it's the principle solution for the first puzzle.

There will be a massive pile of corpses in front of two cave entrances. To clear the path, get a sword and hack away at their bodies.

To complete the puzzle, throw the Elemental Knights into the pool of blood. Periodically, Raiden will send a bolt of lighting to the pool and instantly incinerate anything in it. You don't need to time your throws with Raiden's action, but keep throwing the enemies into the pool. The Knights are slow to move and react and, in most cases, stand in one position for long periods of time.

*Get subzero on top*
A giant spiked wheel sits in the middle of the room. To solve this puzzle, launch five or six guys into the spiked wheel and you'll access a new level section.

Goro - Boss Fight
Similar to most bosses, Goro does not have the ability to block. Here's your chance unleash a fury of strong attacks and jumping strong attacks. But he may counteract with a big and nasty backhand. If you're scared of losing life, keep your distance and fire projectiles.

When Goro takes out his big stick and slams it to the ground, make sure to jump over the resulting shockwaves. Instead of directly attacking him, execute your projectile attacks from afar. Make sure to keep an eye of his presence and long jump your way to safety whenever he gets close to you.

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